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- In article <hollaschD93o6u.1H9@netcom.com>, hollasch@netcom.com (Steve
- Hollasch) wrote:
- > I know for a fact that most SGI graphics (Alias, SOFTIMAGE, Wavefront,
- > OpenGL, Inventor, Performer, whatever) are well-parameterized with respect
- > to shading and lighting. If Lightwave has a fixed set of shading and
- > lighting parameters that precludes any sort of user control, then I can't
- > imagine why anybody would pay a dime for it.
-
- Well, they can and so can Lightwave. In all those packages, you can tune
- it down to "rendered plastic" look, but also up to photoreal look. But
- everything I've seen with 3DS looks the same. I can even pick out 3DS's
- look out of a crowd pretty easily.
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